// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

#include <time.h>
#include <d3d9.h>
#include <d3dx9.h>
#include <dshow.h>

// The next code requred for DirectX versions, that do not have dxtrans.h already
#pragma include_alias( "dxtrans.h", "qedit.h" )

#define __IDxtCompositor_INTERFACE_DEFINED__

#define __IDxtAlphaSetter_INTERFACE_DEFINED__

#define __IDxtJpeg_INTERFACE_DEFINED__

#define __IDxtKey_INTERFACE_DEFINED__
#include <qedit.h>


// TODO: reference additional headers your program requires here
